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Two-suit Spider mixes spades and hearts, four sets of each. You can still stack a heart on a spade, but only same-suit runs move together, so you start to plan which column gets which suit. A good middle step between 1 and 4 suits.

How to use

  1. Pick Klondike, FreeCell or Spider at the top. Each game keeps its own deal in progress.
  2. Drag cards to move them, or tap a card to send it to the best place. Double-click sends a card to its foundation.
  3. Klondike and FreeCell: build columns down in alternating colors and move each suit from Ace to King onto the foundations. Spider: build King-to-Ace runs of one suit; full runs are removed.
  4. Tap the stock to draw (Klondike) or to deal a new row (Spider). Undo works without limit. Hint shows a useful move.
  5. When every card is face up, Finish moves the rest to the foundations for you.
  • Winnable deals in Klondike come from a list of deals our solver has finished, assuming unlimited passes through the stock.
  • Vegas scoring: you start at −$52 and earn $5 per card on a foundation. Draw 1 allows one pass through the deck, draw 3 allows three. No real money is involved.
  • FreeCell deal numbers match the classic numbered games, so #1 to #1,000,000 lay out the same everywhere. Almost all are solvable. You can move as many cards at once as free cells and empty columns allow.
  • The timer pauses when you leave the tab. Games, statistics and options are saved in this browser only.

Spider rules

104 cards (two decks) are dealt into ten columns: 54 on the table, four columns of 6 and six of 5, with only the top card face up. The other 50 stay in the stock and are dealt ten at a time, one on each column, five times in all. Every column must have at least one card before you can deal.

You can place any card on a card one rank higher, whatever the suit, but only a run of the same suit can be moved as a block. A complete King-to-Ace run of one suit is removed. Clear all eight runs to win.

Scoring

Spider starts at 500 points. Every move, deal and undo costs one point, and each completed run adds 100. A perfect game therefore ends at 1,300 minus the number of moves you made.

Tips

Build same-suit runs whenever you can, even if a mixed-suit move looks faster, because only same-suit runs can be moved later. Empty columns are your most valuable resource. Before each new deal, turn over as many face-down cards as possible.

Frequently asked questions

How many suits should I play in Spider solitaire?

Start with 1 suit to learn the game. 2 suits adds planning, and 4 suits is much harder; many experienced players win only a minority of 4-suit games.

Why can't I deal new cards in Spider?

Every column needs at least one card before a deal. Fill the empty columns first, then tap the stock.

How many cards are in Spider solitaire?

104 cards from two decks: 54 dealt to the table and 50 in the stock, dealt in five rows of ten.

Can I move a mixed-suit run in Spider?

No. Cards of any suit can be stacked one rank lower, but only runs of a single suit move together.

How is Spider solitaire scored?

You start with 500 points, lose 1 per move and gain 100 for each completed King-to-Ace run.

Often used with

How to use

Steps

  1. Pick Klondike, FreeCell or Spider at the top. Each game keeps its own deal in progress.
  2. Drag cards to move them, or tap a card to send it to the best place. Double-click sends a card to its foundation.
  3. Klondike and FreeCell: build columns down in alternating colors and move each suit from Ace to King onto the foundations. Spider: build King-to-Ace runs of one suit; full runs are removed.
  4. Tap the stock to draw (Klondike) or to deal a new row (Spider). Undo works without limit. Hint shows a useful move.
  5. When every card is face up, Finish moves the rest to the foundations for you.

Shortcuts

←→↑↓Choose a pile or cardEnterPick up, then placeDDraw or dealUUndoHHintAFinishNNew game

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